The Honeymoon Is Over

Posted on November 15, 2012

Guild Wars 2 has been out for almost 2 months now. The initial leveling and crafting rush is over. It's hilarious to see people brag about "being here since the beginning". It IS the beginning. Right now. But it is far enough in to start thinking about the long term.

I'm still having a blast in GW2, especially WvW. It's the best WvW/RvR I've experienced in a long, long time. So this is not a whine post or a "Guild Wars didn't live up to my expectations" post. It's just too things I think GW2 needs to maintain longevity.

What does GW2 need (now)?

sPvP rank matching. A full ladder system would be awesome, but they at least need to get in some simple "average rank of the team" matching going. The paid/free tournament system is broken and here is why: You need tickets to play in the paid ones. You get tickets from free ones. This just encourages the best teams to go stomp the bad teams. Then they go play in paid. If they don't win, they are forced to go stomp some noobs again.

The random levels of play my group faces in Free Tournaments is horrible. And it gets old. People can talk all they want about Private Arenas and the monthly tournaments but these things are far less important than matching skill level to skill level. It's the one thing that will benefit hardcore l33t "professional" gamers and the first timer who is checking out sPvP. It needs to be done quickly.

Threat mechanics I know this probably won't happen. And I'm not talking about Holy Trinity here. I'm talking about some skill that each profession can have to draw aggro or give it away temporarily. As it is, no one really understands exactly how the threat is working. (It'd be nice if would just tell us.) I think some skills where you draw attention automatically for 4 seconds would really make dungeons a lot more fun. Expert Dungeons just feel like chaos right now. Even with a good group that has a "tank" there's a lack of control in the fights. For me it's fun to do each one once, but I have no interest in repeating them for fun or for the gear.

These two things would make sPvP and PvE a lot more fun for me, and I think everyone.

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