Setting up Camp

Posted on October 29, 2012

Most of you probably already know that Engineers have emerged as an excellent Bunker profession, something I figured would happen after first playing with the shield and turrets. What I didn't expect was that the best bunker build wouldn't use turrets at all (imho).

I've spent the last week playing a bunker build and pretty much not dying. It's not perfect, as I can't really kill anyone else, but at least I don't lose a node before my team can catch up.

Here's a link to the build I'm running.

A couple of points:

  • I don't take Self Regulating Defenses because you can't control when it happens, and using Elixir S takes you out of the node ticks. Meaning if you use it, your presence doesn't count for defending or taking a node.
  • Going high on toughness instead of Vitality allows me to put less into + healing and get the same bang for the buck. Unfortunately this means your only real condition defense is to remove them, which is why I have Cleansing 409, Elixir C, and 20% elixir CD reduction.
  • The medkit skill 5 is your only source of swiftness. However if you are playing Bunker right, you shouldn't need it that often. I mostly use it in the beginning to get to my node.
  • Generally speaking, Big Ole Bomb is you clearing push back and your Shield is your "OMG save my downed friend" push back, although I have been known to use both to get people off my node.

All in all, there's a lot of personal choice in a bunker build. I've had a lot of fun playing it in tournaments but not so much in Hot Join. For Hot Join I think I will stick to killing stuff.

blog comments powered by Disqus

About Flame-throwing

The focus of this site is addons, theorycrafting and play mechanics for MMO's I play.

Recent Posts

Visit the Archives

Other Blogs