Engineer Exploration

Posted on July 01, 2012

During the last stress test I did a little exploration into the depths of numbers and math. Let me hear you say "Yay"!

With a release date in sight, it's time to start making spreadsheets, right? Maybe we don't need to go that far, but I did want to see how traits really affect our damage and see how effective different trees were. Arena.net claims we will be able to play our play style without feeling hampered, so let's see how that claim stacks up.

All of my numbers were done in the PvP area, at level 80 with the default BWE gear.

All test are averages of 100 shots. The averages are approximate to pretty numbers
30 points in Alchemy
Tranquilizer Dart210320
Elixir F390580
With Deadly Mixture (Trait)
Tranquilizer Dart265382
Elixir F485760

That's really just a teaser, the interesting stuff is in the Firearms and Explosive tests I did.

Adding points in Explosives increases power, which increase damage.

Adding points in Firearms increases condition damage and precision, which increases crit chance.

How did I test?

What a great question, here's a short video of me testing:

These tests are done with Explosive Shot, the first slot skill of the Pistol
Normal DmgCrit DmgBleed Dmg
No Trait Points280420bleed 49
30 points in Explosives 340520bleed 49
30 points in Firearmsbleed 64

Adding 30 points to Explosives, which adds to pure damage, is a 21% increase in normal damage and 23% in critical damage.

Number of Critical hits (out of 10)
No Trait Points 4, 6, 2, 3 = 3.75
with 30 in Firearms 4, 5, 6, 6 = 5.25
40% increase

To get the damage we do over ten seconds, I add the crits to the normal hits, and then add the tick damage in. To determine the number of ticks I drew this sweet chart:

So here's some math:

3.75 * 520 + 6.25 * 340 = 1950 + 2125 = 4075 + 34(49) = 5741

5.25 * 420 + 4.75 * 280 = 2205 + 1330 = 3535 + 34(64) = 5711

Wow, that's almost the same! So at least for the pistol, Firearms and Explosives yields the same damage over a significant time.

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About Flame-throwing

The focus of this site is mostly theorycrafting and play mechanics for the Engineer profession. I intend to cover the numbers we need to make great builds across sPvP, WvW and PvE.

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